Fight Club
A 2004 fighting game based on the film of the same name.
Fight Club is a 2004 fighting video game based on the film of the same name. It was developed by Genuine Games and published by Vivendi Universal Games for the PlayStation 2 and Xbox on November 16, 2004 in North America and on December 10, 2004 in PAL regions. The game contains gameplay and visual elements found in several notable sixth-generation 3D fighting games, such as multi height-zone targeting combos from Tekken 4, a localized damage system from Tao Feng: Fist of the Lotus, wall throws and stage transitions from Dead or Alive 3, environmental usage from Mortal Kombat: Deception, and the gritty, urban aesthetic of Def Jam: Fight for NY.
- release_year
- 2004
- based_on
- film of the same name
- genre
- fighting video game
Lore & Background
In Story mode, an original character named only Protagonist decides to join Fight Club after breaking up with his girlfriend. By winning fights, the character moves up through the ranks of Fight Club, getting closer to Project Mayhem and becoming Tyler Durden's right-hand man. The story diverges from the movie and novel in several ways to accommodate the new character. Completing Story mode unlocks Fred Durst, lead singer of Limp Bizkit, as a playable character, as per the singer's own stated demands that he becomes a playable character in any video game licensing music from his band. The game also introduces a Hardcore mode where injuries are carried over from one fight to another, which could lead to the player being so injured that they are forced to retire, though this mode only applies to custom-made characters. Levels are designed around scenes from the movie, such as Lou's bar and Paper Street.
Reader's Guide
Fight Club sports the gritty feel of the movie with injuries inflicted on players and blood splattering everywhere, including onto the screen. Fighting moves are intended to be brutally violent, such as one where the opponent's arm is visibly broken at the elbow. The game goes into mini-cutscenes showing X-rays of the character to display bones being broken. Players fight as one of the 12 original characters from the novel and movie, including Tyler Durden and Robert (Bob) Paulson. The Xbox version of the game had the ability to download extra content through Xbox Live. Upon release, Fight Club was met with negative reception. GameRankings and Metacritic gave it a score of 40.11% and 37 out of 100 for the Xbox version, and 36.84% and 36 out of 100 for the PlayStation 2 version. The game failed to achieve commercial success. Game Informer placed Fight Club at number ten in a 2011 list of 'Top Ten Fighting Games We'd Like to Forget'.
Did You Know?
- Fight Club was developed by Genuine Games and published by Vivendi Universal Games.
- The game was released on November 16, 2004 in North America and December 10, 2004 in PAL regions.
- Completing Story mode unlocks Fred Durst, lead singer of Limp Bizkit, as a playable character.
- The Xbox version supported online multiplayer and could download extra content through Xbox Live.
- Game Informer ranked Fight Club number ten in a 2011 list of 'Top Ten Fighting Games We'd Like to Forget'.
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